1/10/2023 0 Comments Forgotten fields tors heel![]() Unoka was, of course, a debtor, and he owed every neighbour some money, from a few cowries to quite substantial amounts. He always said that whenever he saw a dead man's mouth he saw the folly of not eating what one had in one's lifetime. If any money came his way, and it seldom did, he immediately bought gourds of palm-wine, called round his neighbours and made merry. In his day he was lazy and improvident and was quite incapable of thinking about tomorrow. Unoka, for that was his father's name, had died ten years ago. He had no patience with unsuccessful men. He had a slight stammer and whenever he was angry and could not get his words out quickly enough, he would use his fists. When he walked, his heels hardly touched the ground and he seemed to walk on springs, as if he was going to pounce on somebody. He breathed heavily, and it was said that, when he slept, his wives and children in their houses could hear him breathe. ![]() He was tall and huge, and his bushy eyebrows and wide nose gave him a very severe look. That was many years ago, twenty years or more, and during this time Okonkwo's fame had grown like a bush-fire in the harmattan. Every nerve and every muscle stood out on their arms, on their backs and their thighs, and one almost heard them stretching to breaking point. Amalinze was a wily craftsman, but Okonkwo was as slippery as a fish in water. The drums beat and the flutes sang and the spectators held their breath. It was this man that Okonkwo threw in a fight which the old men agreed was one of the fiercest since the founder of their town engaged a spirit of the wild for seven days and seven nights. He was called the Cat because his back would never touch the earth. Amalinze was the great wrestler who for seven years was unbeaten, from Umuofia to Mbaino. As a young man of eighteen he had brought honour to his village by throwing Amalinze the Cat. His fame rested on solid personal achievements. Okonkwo was well known throughout the nine villages and even beyond. Turning and turning in the widening gyre The falcon cannot hear the falconer Things Fall Apart the centre cannot hold Mere anarchy is loosed upon the world. But when I had to think up something from scratch for my second game, I was suddenly under pressure and completely lost.(One of the first African novels written in English to receive global critical acclaim) ![]() The ideas for my first game, Rainswept, were based on inspirations that I had stewing in my head for many years, so when I decided to make a game, all of them almost came to me ready-made. ![]() The developer was having trouble coming up with creative ideas and had this to say on that matter: "The biggest obstacle during the development of this game came, as mentioned, in the very beginning as I suffered a major creative block. Despite being covered on those ends by Dino Digital, Frostwood Interactive faced a much deeper setback in the making of Forgotten Fields. The biggest obstacle in most cases for Indie game developers is the lack of financial and technical support. The obstacle faced in the development of Forgotten Fields The developer, through the atmospheric presence and light-hearted music, wanted to show how getting to know his roots better had helped him in succeeding with this task. Upon being contacted by the Sportskeeda team regarding the inspirations behind the game, Sandhu had this to say: He took inspiration from the warm coastal locales of Goa and games like What Remains of Edith Finch, Life is Strange, and other atmospheric Indie titles. Ranging from marketing, publishing, financial, and technical support, they lent all they could in making the game possible.Īrmaan Sandhu wanted to create a unique experience in Forgotten Fields. This studio was founded in 2019 with the sole purpose of the betterment of the Indie gaming scene in India. He hopes to do the same with his upcoming game, Forgotten Fields. The person behind this studio, Armaan Sandhu, has been a long-time single-player enthusiast and has always been amazed by storytelling through characters, atmosphere, and music. Frostwood Interactive is a one-man endeavor, created in 2017 for the sole purpose of developing its previous Indie adventure, Rainswept.
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